The main steps in using the program are:
The Custom... item of the Set Light Sources submenu of the Settings menu brings up one of the more complex dialogs of the program. This lets the user set the color of the five light sources (Source0, Source1, Source2, Source3, and AmbientSource) and the direction of the light rays from Source1, Source2, Source3. The two parameters that determine the how shiny a surface is (SpecularExponent and SpecularRatio) are also set using this dialog. When SpecularRatio is zero the surface has a matte appearance, and when it is one the surface is mirror-like (see Phong Shading for details). This dialog is also used in combination with the Set Coloration submenu of the Action menu to determine the color of a surface when the Color item of the View menu is chosen. See the documentation on Color for more details.
There is a Set Monitor submenu of the Settings menu to set the number of available colors. This has the same functionality as the Monitors Control Panel, but it is preferable to use this menu since the program will know immediately about the change you make and take steps to optimize for the new setting, but if you should use the Monitors Control Panel then the program will figure it out after a while, and do the right thing. Any change made using the Set Monitors menu will be reversed when you quit 3D-Filmstrip. If possible you should use "Thousands of colors" (i.e., 16-bit color). Millions of colors will give only marginally better quality and will require much more memory.
There are some important differences
between the Action, Settings, and View menus. First, choosing an
item from the Settings menu usually brings up a dialog that
permits the user to alter the values of certain numeric
parameters, while the items of the View menu allows the user to
choose among a small number of different options. Secondly, making
a change using the Settings menu does not result in an immediate
redisplay of a selected object while choosing an item from the
View menu usually does cause an immediate redisplay unless the
option key is pressed while the submenu choice is made.
(Depressing the option key will also prevent an object from being
drawn when it is chosen from the Main menu. So it is possible to
choose a new object and then make various changes using the
Action, View and Settings menus before displaying it for the first
time. Finally, the Action menu is context sensitive, i.e., ts
items are determined just at the moment it is pulled down,
depending on the current category, the specifics of the current
object, and the other choices that have been made from the View
and Settings menu.
In the Plane Curve Category or the Conformal Map category, if you click and drag then the object in the Graphics Window will follow the mouse around. If you now depress the Shift key and move the cursor up or down then the object gets smaller or larger. Morever, in these two categories, if you hold down Command and then drag out a rectangle in the usual Mac way, then when you release the mouse (with Command still down) your selection rectangle will zoom to the entire window.
WARNING: The last two items of the Aspect menu are called "Look at Origin From..." and "Set Aspect Parameters...". The former is fairly innocuous and behaves more or less as expected. However, do not play with the latter unless you know exactly what you are doing (except perhaps to change the "EyeSeparation" if the stereo effect is exaggerated or insufficient). If you don't understand the way the viewing mechanism works, then changing the Aspect parameters in this way can have surprising and non-intuitive results. If you get in trouble using Set Aspect Parameters..., just re-select the object you are working with in the Main menu to get back to the defaults. For more detail see the Aspect Menu
After a filmstrip is created, you can save it as a QuickTime movie by choosing "Save Animation as Movie..." from the File menu. There are several important advantages to doing this. First, a movie can be started up almost instantaneously, (while creating a complicate animation from scratch may take several minutes), and secondly a QuickTime movie can easily be converted to a format that will play on other platforms (Unix and Windows in particular). The main disadvantage is that even a fairly short movie can take several hundred Kb of disk space. Movies can be played back using any of a number of movie player utilities, and there is even a primitive player built in to 3D-Filmstrip (choose Open Movie... from the File menu).
The Action Menu has items "About This Category..." and "About This Object..." . The first will bring up a window explaining some mathematical and programming details concerning the current category, and also what facilities are provided by the program to help visualize objects of the category, and how to access these facilities. The second is available whenever a particular pre-programmed object is selected, and brings up a window providing more or less detailed information about that object. At the least this window will show the formulas used by the program to create the object, and thus in particular how the object depends on the nine parameters aa,bb,...,ii.. This is the what is required in order to see how to change the parameters. Eventually further explanatory material will gradually be added explaining features of a particular object makes it of special interest. At present, many of the minimal surfaces already have such detailed About This Object... panels, These were written by Hermann Karcher, an expert in the field.